Change Log:
--------------------
v2.4.73 ~Phinix (11-25-2021)
Properly linked up the new gear detection subroutine so it actually runs. Previous fix included the updated function but didn't link it to the actual event registration, and still used the old method so detection was still not seeing offbar pieces. This is now fixed. Apprerently keeping separate builds on PTS and live caused me to get some wires crossed. Good old Winmerge (file difference comparrison utility) to the rescue.
Happy Thanksgiving!
v2.4.72 ~Phinix (11-24-2021)
Fixed set detection function not always detecting you were wearing a complete set if you had the weapon needed to complete it on your backbar/offbar at the time the function ran. This was due to the returns "numNormalEquipped" and "numPerfectedEquipped" not counting the weapon you don't currently have active when running GetItemLinkSetInfo. Solved by writing a custom function to handle counting set items, while making use of "GetItemLinkEquipType(itemLink) == EQUIP_TYPE_TWO_HAND" to ensure proper counting of the number of set pieces a single item is worth.
v2.4.71 ~Phinix (11-24-2021)
Fixed special cases of Major Force with a variable duration (Master Architect, War Machine, Lokkestiiz, Roaring Opportunist) wasn't always showing the aura properly, or not at all until after forcing a repopulation through menus (thanks Blackbird V for the report).
Added new keybind option under the game's Controls menu to set a key to toggle Srendarr's visibility on/off globally. Does not reset auras.
Fixed language gender markup showing in icon tooltips for non-English clients.
Fixed using proc from Nightblade Grim Focus (and morphs) canceling the timer along with the stack tracker.
v2.4.70 ~Phinix (11-22-2021)
Fixed set cooldowns sometimes becoming desynced from the actual proc events.
Fixed set cooldowns sometimes triggering from other players' proc events.
Fixed set...
Description:
--------------------
SRENDARR: Advanced Aura Tracking
http://icons.iconarchive.com/icons/iconscity/flags/32/usa-icon.png http://icons.iconarchive.com/icons/iconscity/flags/32/uk-icon.png http://icons.iconarchive.com/icons/iconscity/flags/32/germany-icon.png http://icons.iconarchive.com/icons/iconscity/flags/32/france-icon.png http://icons.iconarchive.com/icons/iconscity/flags/32/russia-icon.png http://icons.iconarchive.com/icons/iconscity/flags/32/japan-icon.png
(Click your flag to translate the page. Addon includes in-game support for all listed languages.)
REQUIRED LIBRARIES: LibAddonMenuhttps://i.imgur.com/eVvKnE3.png LibMediaProviderhttps://i.imgur.com/eVvKnE3.png
HELP REQUESTED! Creating, maintaining, and providing patch-day compatibility with in-game troubleshooting and prompt feedback for so many projects really is a full time job. The support I receive from the community is what keeps me going...
--------------------
v2.4.73 ~Phinix (11-25-2021)
Properly linked up the new gear detection subroutine so it actually runs. Previous fix included the updated function but didn't link it to the actual event registration, and still used the old method so detection was still not seeing offbar pieces. This is now fixed. Apprerently keeping separate builds on PTS and live caused me to get some wires crossed. Good old Winmerge (file difference comparrison utility) to the rescue.
Happy Thanksgiving!
v2.4.72 ~Phinix (11-24-2021)
Fixed set detection function not always detecting you were wearing a complete set if you had the weapon needed to complete it on your backbar/offbar at the time the function ran. This was due to the returns "numNormalEquipped" and "numPerfectedEquipped" not counting the weapon you don't currently have active when running GetItemLinkSetInfo. Solved by writing a custom function to handle counting set items, while making use of "GetItemLinkEquipType(itemLink) == EQUIP_TYPE_TWO_HAND" to ensure proper counting of the number of set pieces a single item is worth.
v2.4.71 ~Phinix (11-24-2021)
Fixed special cases of Major Force with a variable duration (Master Architect, War Machine, Lokkestiiz, Roaring Opportunist) wasn't always showing the aura properly, or not at all until after forcing a repopulation through menus (thanks Blackbird V for the report).
Added new keybind option under the game's Controls menu to set a key to toggle Srendarr's visibility on/off globally. Does not reset auras.
Fixed language gender markup showing in icon tooltips for non-English clients.
Fixed using proc from Nightblade Grim Focus (and morphs) canceling the timer along with the stack tracker.
v2.4.70 ~Phinix (11-22-2021)
Fixed set cooldowns sometimes becoming desynced from the actual proc events.
Fixed set cooldowns sometimes triggering from other players' proc events.
Fixed set...
Description:
--------------------
SRENDARR: Advanced Aura Tracking
http://icons.iconarchive.com/icons/iconscity/flags/32/usa-icon.png http://icons.iconarchive.com/icons/iconscity/flags/32/uk-icon.png http://icons.iconarchive.com/icons/iconscity/flags/32/germany-icon.png http://icons.iconarchive.com/icons/iconscity/flags/32/france-icon.png http://icons.iconarchive.com/icons/iconscity/flags/32/russia-icon.png http://icons.iconarchive.com/icons/iconscity/flags/32/japan-icon.png
(Click your flag to translate the page. Addon includes in-game support for all listed languages.)
REQUIRED LIBRARIES: LibAddonMenuhttps://i.imgur.com/eVvKnE3.png LibMediaProviderhttps://i.imgur.com/eVvKnE3.png
HELP REQUESTED! Creating, maintaining, and providing patch-day compatibility with in-game troubleshooting and prompt feedback for so many projects really is a full time job. The support I receive from the community is what keeps me going...