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Fix Weapon Swap Effects (1.08c)

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Change Log:
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Version 1.08c:
Updated API for Dark Brotherhood.
Updated to latest LibAddonMenu and LibStub.

Version 1.08a:
Updated API version.
Updated to latest LibAddonMenu.

Version 1.08:
Added check to prevent addon from running until character is loaded. Testing indicates this can prevent bug where weapon effects remain permanently on your weapons or show up at login automatically.

Version 1.07:
Fixed lower case letter typo in function that was causing an error.

Version 1.06:
Swapped functions back to EVENT_ACTION_SLOTS_FULL_UPDATE and simplified code for speed and reliability. Thanks Garkin for the suggestion. :)

Version 1.04:
Fixed a major issue where swapping weapons would cause you to stop blocking temporarily.
Sped up execution by adding an event spam filter.

Version 1.03:
Made new init function local as it should be.

Version 1.02:
Fixed the problem causing weapons to show when activating Sorcerer Overload ultimate.

Version 1.01:
Minor adjustments; forgot to update version number in the manifest.

Description:
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Fix Weapon Swap Effects - v1.08c

UPDATE: Fixed a major issue where swapping weapons would cause you to stop blocking temporarily.

It was driving me crazy that swapping from one weapon type to another with spell effects like Evil Hunter or Siphoning Attacks active would cause the effect to get "stuck" in the position of the previous weapon. This simple addon corrects this by calling a refresh on your character's visual appearance when you swap weapons.

Credit to Udalrich for discovering that toggling show helm forces a refresh of your character's appearance data!

See addon in action:
Fix Weapon Swap Effects

Click here to view my other addons, or view my Skyrim mods here.

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